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Tweening

Tweening is a timeline edit that automatically generates partial steps of animation between the DIFFERENCE of the symbols in the opening and closing keyframes on the timeline. The word tween is short for between. When studios such as Disney create animations, key frame artists would create the begriming and ending frames for an animation sequence and the production artists would create the "tweens".

To tween keyframe elements they must first be converted to library symbols AND they must be the same symbol. You cannot tween to different symbols.

To tween the changes in properties of instances, groups, and type that has been converted to a library symbol, you use motion tweening. Flash can tween position, size, rotation, and skew of instances, groups, and type. Additionally, Flash can tween the color of instances and type, creating gradual color shifts or making an instance fade in or out. To tween the color of groups or type, you must make them into symbols.

If you change the number of frames between the two keyframes, or move the group or symbol in either keyframe, Flash automatically tweens the frames again.

You can create a motion tween using one of two methods:

  1. Create the starting and ending keyframes for the animation and use the Motion Tweening option in the Frame Properties panel.
  2. Create the first keyframe for the animation, and then choose INSERT / CREATE MOTION TWEEN and move the object to the new location on the Stage. Flash automatically creates the ending keyframe.

    When tweening position, you can make the object move along a nonlinear path with a MOTION GUIDE.
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