Tutorial
#5
SEE
IT WORK!
Spinning
an Object in Flash
Download the source file
- Creating the OBJECT to SPIN
Open a new file and type the word DESIGN on the stage with
90 pt. text. Insert frames up to frame 40.
- Creating the first tween
Right click on frame 10 and insert a keyframe. Using the
SCALE tool compress the width of the text as far as possible
without flipping the text over. Right click anywhere on
the timeline between the 2 keyframes and select CREATE MOTION
TWEEN.
- Creating the second tween
Right click in frame 11 and select INSERT KEYFRAME. With
keyframe 11 selected choose MODIFY / TRANSFORM / FLIP HORIZONTAL.

- Expand the REVERSED text
Right click in frame 20 and insert a keyframe. With frame
20 selected select the scale tool and expand the text back
to it original width. Use the info tool to match the width
exactly. Right click anywwhere on the timeline between frames
11 and 20 and CREATE MOTION TWEEN.
- Add another keyframe
Right click in frame 30 and add another keyframe. Using
the SCALE tool and once again compress the width of the
text to its minimum. Right click anywhere on the timeline
between frames 20 and 30 and CREATE MOTION TWEEN.
- Create the final frames
Right click on frame 31and insert a keyframe. With keyframe
31 selected choose MODIFY / TRANSFORM / FLIP HORIZONTAL.
Right click in frame 40 and insert a keyframe. With frame
40 selected select the scale tool and expand the text back
to it original width.
- Creating the LOOPING ACTION
Right click on frame 40 and select ACTIONS. Select GO TO
from the BASIC ACTIONS PANEL.
- Select F12 on the keyboard to take a look at the spinning
action.
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