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Macromedia Flash® Overview

Flash movies are graphics and animation for Web sites. They consist primarily of vector graphics, but they can also contain imported bitmap graphics and sounds. Flash movies can incorporate interactivity to permit input from viewers, and you can create nonlinear movies that can interact with other Web applications. Web designers use Flash to create navigation controls, animated logos, long-form animations with synchronized sound, and even complete, sensory-rich Web sites. Flash movies are compact, vector graphics, so they download rapidly and scale to the viewer's screen size.

You've probably watched and interacted with Flash movies on many Web sites, including Disney®, The Simpsons®, and Coca-Cola®. Millions of Web users have received the Flash Player with their computers, browsers, or system software; others have downloaded it from the Macromedia Web site. The Flash Player resides on the local computer, where it plays back movies in browsers or as stand-alone applications. Viewing a Flash movie on the Flash Player is similar to viewing a videotape on a VCR—the Flash Player is the device used to display the movies you create in the Flash authoring application.

 

Topics

  1. Overview
  2. Exploring the tools
  3. The Drawings tools
  4. Using grids, guides and rulers
  5. Using the library
  6. Explaining the timeline
  7. Creating library symbols
  8. Importing and editing raster images
  9. Creating simple tweened animations
  10. Creating buttons
  11. Adding actions to a button
  12. Adding actions to the timeline
  13. Using movie clips.
  14. Using scenes
  15. Using the load movie command
  16. Adding sound
  17. Publishing the movie
  18. Understanding the publish report
  19. Using masks
  20. Converting lines to fills
  21. Creating a shape tween
  22. Testing your movie
  Tutorials
  1. Create a SIMPLE ANIMATION
  2. Adding a MOTION GUIDE
  3. Editing a LIBRARY SYMBOL.
  4. Create a SIMPLE BUTTON
  5. Adding ACTIONS to BUTTONS
  6. Using FRAME ACTIONS to create a loop
  7. Resizing a LIBRARY SYMBOL or other object
  8. Adding EFFECTS to library symbols
  9. Creating a MOVIE CLIP
  10. CONVERTING main timeline frames to a MOVIE CLIP
  11. SKEWING objects
  12. The ins and outs of GRADIENTS
  13. Creating MASKS
  14. Using SCENES
  15. LOADING and UNLOADING movies
  16. PUBLISHING the movie

Exercises

  1. Make a Drop Shadow
  2. Add a MOVIE CLIP to a BUTTON over state
  3. Create a basic PRELOADER
  4. Make TEXT ROTATE around an object.
  5. Spinning Text

 

 

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