Working
with Frames
The Frames Panel
Let’s take a look at the various
features of the Frames Panel.

Adding
New Frames
- To add a new frame click the PANEL MENU
BUTTON on the frames menu.
- Select add new frame.
The options at the bottom left
hand corner of the Frames Panel control Onion Skinning
and Looping. Let’s set Onion Skinning aside
for a minute and concentrate on Looping. You can control
the number of times that your animation plays by clicking
on the Looping Options Button .
This
ability is more important when it comes time to export
our document. For the moment we’ll just be previewing
our work document so we can set the loop option now
if we wish or later.
In the main window of the Frame
Panel you will see your frames listed in descending,
numerical order. Frames can be moved around the stacking
order but their labels cannot be changed. Frame 1 will
always be at the top, Frame 2 will always be second
and so on. If you want to change the stacking order
of a frame you simply click on its label and drag it.
Again, the frame labels won’t change but the content
will move.
Renaming Frames
Fireworks MX® MX allows you to rename individual
Frames. An input field will appear if you Double
click on a FRAME LABEL.
Type a name into the field and click your mouse button
to finalize the change. Frame labeling is very useful
if an important event occurs on a particular Frame and
you need to access it quickly.

Adjusting Frame Timing
You can adjust the timing of individual frames
by double clicking the default frame rate in the frames
panel. A small dialog box will appear prompting you
to change the timing of the individual frame. Fireworks
MX®
measures animation time in hundredths of seconds with
the default timing set at 20/100th’s of a second.
This default is reflected in the initial value set
in the text field of the dialog box and the timing
listed to the right of each frame label. You can
export your timing settings when you create your
final product by checking the INCLUDE WHEN
EXPORTING
checkbox.
Adjusting the timing of individual
frames can be very useful if you want to create motion
that doesn’t seem mechanical. You may, for instance,
want to fade in a block of text over a period of two
seconds. At 20/100ths of a second you would end up with
10 frames of animation, all playing at exactly the same
rate. To give the animation some character you might
want to adjust the speed of the first frame to 40/100ths
of a second, make the second frame 35/100ths of a second,
30/100ths for the third, and so on until you have 10
frames that play at different speeds. If you time your
frames correctly they will still play out over a 2 second
duration and the graphic will fade up gradually at a
variable rate.
The
more frames you use the heavier your animation becomes.
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