Effects
and Filters
The Effects Panel

You can give your text and objects a unique appearance
by using the Fireworks MX® Effects and Filters . Use it to add
a drop shadow behind a photograph, bevel a button, add
a glow to shape, adjust color settings, or blur an object.
There is no limitation on the number of effects that
you can apply to a single object.
The Effects and Filters is part of the PROPERTIES MANAGER in order to
see the effects options you must first select and object
in your file to apply an effect to.
Click the PLUS SIGN on the Effects and Filters to view the effects available.
You may, on occasion, import photographs
into your document that need some form of color adjustment.
The Effects and Filters has a range of tools that allow
you to make tonal adjustments to an image .
Filter Options

Brightness and Contrast
Use the Brightness and Contrast sliders to
increase or decrease the brightness and contrast of
an image , layer, or selection. Try increasing Contrast
to maximum and see what happens to your bitmap image.
Hue and Saturation
Use the Hue and Saturation Controls to increase
and decrease the hue, saturation, and lightness of an
image , layer, or selection. {Clicking} Colorize causes
the image, layer, or selection to take on a duotone
effect, where the image is tinted by two dominant colors.
Curves
Use Curves for greater control when adjusting
image tone. Curves are very similar to Levels in that
you adjust the Shadows (Black Point), Midtones (Medium
Point), and Highlights (White Point), except you do
so with a curve to which you can add points to for increased
accuracy. You manipulate the Curve by {Clicking} and
dragging on a point. You add points to the Curve by
{Clicking} and dragging on the Curve where there isn’t
a point or by {Single Clicking} on the Curve where there
isn’t a point. Controls for Curves include Channel,
Input Values Bar and Field, Output Values Bar and Field,
Black Point, Mid Point, and White Point Eyedroppers,
Auto, the Curve Window and the Curve itself. The Controls
common to the Levels adjustment work precisely the same
in Curves.
Adjusting Tones with Curves
Open any bitmap image and select “Xtras/Adjust
Color/Curves .” The Curve is in a straight line,
at 45 degrees, indicating it has not yet been manipulated.
The point at the bottom left of the curve represents
the current Black Point while the point at the top right
represents the White Point. There is no point in the
middle of the Curve by default because you can add points
all along the Curve and {Click} and drag them for very
accurate and precise control. However, by {Clicking}
the center of the Curve you can add a Midtone Point.
{Click} the center of the Curve
to add a Midtone Point. Next {Click}, hold, and drag
the Midtone Point up and down the Curve, trying to
keep the Curve as straight as possible. By doing this
you are mirroring Levels controls where you {Click}
and drag the Point sliders back and forth. The distance
between the sliders or Points changes the tone of
the image . With Curves , you have increased control
because you can add multiple points between the Black,
Mid, and White Points. {Click} twice at different
locations on the Curve between the Midtone Point and
the Black Point to add two more points. Now {Click}
and drag these points back and forth and watch what
happens to your bitmap image. By {Clicking} and dragging
the points to add curve to the Curve more drastic
tonal changes occur. It takes practice to get used
to using Curves but over time you’ll find them
a powerful tool for tonal adjustment of your images.
Invert
Selecting this option will literally invert
the color of each pixel in your document. Effectively
your image is turned into a negative of itself.
Blur
Blur your bitmapped content by selecting “Xtras/Blur”
from the menu. Selecting Blur and Blur More will apply
a preset blur to your image that you can’t control.
Selecting Gaussian Blur will present you with a dialog
box that allows you to control the amount of blurring
that is applied to the image by moving a slider back
and forth.
Sharpen
Operates in the same way as a blur except in
this case you’re sharpening instead or blurring.
You can take control of the amount of sharpening that
you apply to an image by selecting Unsharp Mask. You’ll
be presented with a dialog box with three sliders that
you can adjust.
Other
Selecting “Other” from the “Xtras”
menu will present you with two options. You can convert
either a selected object or your entire image into an
alpha channel by select “Convert to Alpha”.
The content becomes a Grayscale image with the Black
sections being completely opaque and the white sections
being completely transparent. The gray sections of the
image become variably transparent depending on the density
of tone in each pixel.
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